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Errata for 2nd Edition rules (published Jan 2008)

Started by DavidR at 03-23-2008 4:26 PM. Topic has 1 replies.

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   03-23-2008, 4:26 PM
DavidR is not online. Last active: 26/06/2008 13:40:09 DavidR



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Joined on 03-02-2006
Bristol, UK
Rank 12 Magi Diabolique
OFFICIAL: Storm Curtains and Cyberware
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Storm curtains can knock out all electronics for miles around. Edition 2 of the Yellow Dawn rule book does not exclude cyberware from this. In the interest of game-play, I suggest using the following modification:

Storm curtains cause havoc with cybernetic systems. White-noise effects visual, auditory
and radar senses to the point where cybernetic senses are deaf and blind beyond 5 metres. Interruptions of power to servos means that before each action/movement, cybernetic limbs must roll ‘1-3’ on 1d6 otherwise nothing happens that round (or per minute / hour, if the GM wants to avoid a million dice rolls).

However, GMs should pay special attention to any character with cybernetic heart modifications: these people will quite likely die from the interruptions to their implant(s).

Finally, a way to avoid the effects of Storm Curtains on cybernetic implants is to buy them with EMP shielding. If you can roll equal to or under the value of the acquired shielding on 1d6, then it is immune to all effects for that Storm Curtain.


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   03-24-2008, 9:54 AM
Mark is not online. Last active: 22/06/2008 12:02:01 Mark



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Joined on 11-12-2007
Rank 4 Conjurer of Darkness
Re: Storm Curtains and Cyberware
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I tottaly agree with this, it is rarther harsh to totally lose controll esspeshelly if your just being attacked. at least this way you do have a bit more of a chance no matter how slim it's still a chance.

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